Endurance is an app that helps your Mac run longer. I designed and programmed the behind-the-scenes algorithm that tracks and optimizes your computers power usage. Learn more
PhoneExpander is an app which clears storage space on your iPhone. I was lead developer for this project, which required in-depth knowledge of iPhone and iTunes APIs and concurrent programming to tie them to a responsive user interface. Learn more
FlowTraq Cloud is a network traffic flow collector and analyzer available as both enterprise and a hosted solutions. I developed the fully interactive and customizable dashboard which is the primary way to interact with the FlowTraq service. Learn more
Transit Authority was an iPhone game which put players in control of the public transportation in American cities. I worked on several parts of the beta, including programming with Cocos2d, implementing traffic models, and integrating elevation and population data.
This app is the Smith and Kraus publishing company's digital interface to their collection of monologue books for actors. I made the first version of this app, which involved managing the large database and designing and developing an app on both iPhone and Android. Learn more
Delft Hyperloop is a project to design, build and test a student-built magnetic levitation vacuum train. For this project I am developing real-time software for the vehicle's control unit. Learn more
I'm currently taking on projects on the side! Drop me a note about yours.